Sneak Peak for Final Level
Here's a sneak peek into the beginning stages of process planning for the final level as well as a small snippet of what else we have planned!
General Layout & Mapping
When starting a new level we want to ensure we have guidance, which is why we always start with a general map layout that highlights the important features we want to include. This aids artists in the asset creation aspect of the level as well as giving the team something visual to refer back to
Initial Group Sketch
Refined Layout
Grey Boxing
Using our initial level sketch, we began to block out essential components. This gives us a 3D representation of the level that will highlight some flaws in our layout, allowing us to make needed adjustments to them. It also creates a base for artists and programmers to start inputting assets and puzzles into the game.
Upcoming Features
Environment Design
After careful consideration, Jiggle the Jelly concludes that the bright glowing object in the sky is making the ground beneath them unbearably hot to jiggle on. Can Jiggle make its way to safety before they turn into a lifeless blob?
Enemy Concept Art
There's something off in the distance that looks terrifyingly hungry... It looks like its last victim that stumbled by him wasn't so lucky. How will Jiggle the Jelly navigate their way around this sky beast?
Get Jiggle Escape
Jiggle Escape
Jiggle your way to freedom!
Status | In development |
Authors | shuckwaffles, Jess, ULTIMATON, AngeloE28, Jonathan Dowse, Cathy_Car |
Genre | Puzzle, Adventure |
Tags | 3D, Casual, Cute, jelly, jiggle, Physics, Singleplayer, Unreal Engine |
More posts
- Behind the WallsNov 26, 2022
- Process Behind Our Menu ScreenNov 18, 2022
- Sewer UpdateNov 15, 2022
- Particle Effects WorkOct 21, 2022
- Backyard UpdateOct 18, 2022
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Slayed
Of course