Sneak Peak for Final Level


Here's a sneak peek into the beginning stages of process planning for the final level as well as a small snippet of what else we have planned!

General Layout & Mapping

When starting a new level we want to ensure we have guidance, which is why we always start with a general map layout that highlights the important features we want to include. This aids artists in the asset creation aspect of the level as well as giving the team something visual to refer back to

Initial Group Sketch

Inital Group Sketch

Refined Layout

Refined Beach  Layout

Grey Boxing

Using our initial level sketch, we began to block out essential components. This gives us a 3D representation of the level that will highlight some flaws in our layout, allowing us to make needed adjustments to them. It also creates a base for artists and programmers to start inputting assets and puzzles into the game.

Rough Block-Out of Important Features

Upcoming Features

Environment Design

After careful consideration, Jiggle the Jelly concludes that the bright glowing object in the sky is making the ground beneath them unbearably hot to jiggle on. Can Jiggle make its way to safety before they turn into a lifeless blob?

Environment Hazards

Enemy Concept Art

There's something off in the distance that looks terrifyingly hungry... It looks like its last victim that stumbled by him wasn't so lucky.  How will Jiggle the Jelly navigate their way around this sky beast?

Hungry seagull looking for its next meal

Get Jiggle Escape

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Slayed

Of course